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Both the Bink compressor and mixer support this. You can now directly compress video and wave files with 5.1 or 7.1 audio tracks - instead of making multiple audio stem files, you can directly compress multi-channel files right into Bink files. Retired the old DirectShow and AVIFile importers. ![]() Since these decoders are also 64-bit, reading is much faster too. This is more robust that QuickTime, and it can read more files than the DirectShow or AVIFile APIs. Switched to Windows Media Foundation to read h264 files, AVI files, WMV files, etc. RAD VIDEO TOOLS FOR MAC SOFTWARESwitched to Windows Media Foundation for exporting - can export h264 and > 2GB AVI files now.įixed a bug when converting to EXR files.įixed adjusting the frame rate of a sequence of still images.įixed a few random import issues with the new Media Foundation support.Īdded srgb software scaling to GL (to match other pixel shader implementations). Report goto state properly in the Bink Unity and Unreal plugin.Įxport volume control to Blueprint in the Unreal plugin. ![]() Switched to new generic types file: egttypes.h (from radtypes.h). RAD VIDEO TOOLS FOR MAC FOR MACNew CoreAudio for Mac and iOS support (can now open in multichannel mode).Īdded support in the GL shim for vertex attribute binding. New OpenAL for Linux support (can now open in multichannel mode). RAD VIDEO TOOLS FOR MAC INSTALLConverting from ProRes is about 4 times faster and you don't have to install Quicktime for Windows anymore. The RAD Video Tools now uses an built-in ProRes decoder from Apple. This is mostly a bit reordering of Bink Audio 1.1, such that decoding can be much faster - improves audio decoding cpu use by about 30% (which is small compared to video, but still good).īink now built into Unreal (still separately available of course).Ĭhanges from 2021.03 to 2021.05 (05-12-2021) Increased the SRV count for D3D12 platforms.Ĭhanges from 2021.09.2 to 2021.10 (10-01-2021)Ĭhanges from 2021.09 to 2021.09.2 (09-13-2021)Īdd some commandline help for RADVideo64.exe and Bink2ForUnreal.exe.įixed a problem in the Unreal plugin where the memory routines were overridden one allocation too late (warning on shutdown).Ĭhanges from 2021.08 to 2021.09 (09-01-2021)įixed a problem in the GL support for Unity.įixed a problem when the sound skips on PS4 and PS5.Ĭhanges from 2021.07 to 2021.08 (08-01-2021)įixed a bug with multichannel audio always played as stereo on some NDA platforms.įixed a crash when setting the speaker count in the Bink UE4 and Unity shim.Ĭhanges from 2021.06 to 2021.07 (07-15-2021)Īdded a UTF16 Bink.Open to the Unity plugin shim.Īvoid closing and reopening the audio device hardware on some platforms for better compatibility.Ĭhanges from 2021.05 to 2021.06 (06-06-2021)Īdded Bink Audio 2 support. ![]() RAD VIDEO TOOLS FOR MAC ANDROIDTurn on by setting the system environment variable RAD_USE_FIXED_EXR_ORDER to 1.Ĭhanges from 2021.09.2 to 2021.11 (11-12-2021)įixed a PS4 fence issue if you skipped drawing.įixed loading from Android PAK files on UE. RAD VIDEO TOOLS FOR MAC UPDATEOn iOS, make the audio buffers larger to avoid skipping in iOS 14+.įix a crash when compressing Bink 1 files with all key frames.Īdded support for single tiled EXR files.Īdded support for EXR files that write out the color planes in A B G R order, but don't update the header to match, sigh. On XboxOne, fix UTF-8 to UTF-16 being applied twice in UE4 shim (on some paths). On XboxOne, fix a double memory free in UE4 shim. ![]() On Xbox, fixed color bleed on non-multiple of 32 wide videos. This allows games on Windows 7 use XAudio 2.9 (if the redistribution is installed). On Windows, try to load Xaudio 2.9 redistributable DLL before 2.9 directly. On UE4.27 and UE5, use RHI directly instead of parallel graphics stack. Changes from 2022.03 to 2022.05 (05-08-2022)Īdd loading and parsing SRT files for easier subtitles.Īdd subtitle options to Bink player and RAD Video Tools UI.įixed a crash when you used a zero sound rate (now just error).Ĭhanges from 2021.11 to 2022.03 (03-01-2022) ![]()
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